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AN INTERVIEW WITH WILLIAM STOUT
Posted 11-MAR-2005
Be sure to read William Stout's Biography before reading this interview. He is an
incredibly interesting and talented guy. His bio will give some interesting context to the statements below.
How did you come to work on Pan's Labyrinth with
Guillermo Del Toro? What is your role on the project?
Every year at Comic-Con International director Frank
(“Shawshank Redemption”, “Green Mile”) Darabont organizes a great
dinner for himself and his friends. His friends usually consist of
artists and directors he admires. Both Guillermo and I were invited and
that’s where we met. I had long wanted to meet Guillermo; mutual
friends told us we would really hit it off. I had listened to his DVD
commentaries and he really seemed like a kindred spirit. We have so
much in common, with enthusiastically similar tastes in film, art, food
(I lived in Mexico City while making “Conan the Destroyer”) and other
things. We even share the same Spanish nickname (“Memo”).
The next day Guillermo came by my Comic-Con booth and purchased some
paintings. He asked that we get together after we were back in Los
Angeles for their delivery and some other things he wanted to discuss.
The “other things” turned out to be “Pan’s Labyrinth” and,
coincidentally, “At the Mountains of Madness”. I say coincidentally
because one of the pictures Guillermo purchased from me was my Hellboy
pinup: “Hellboy at the Mountains of Madness” which depicted both
Hellboy and myself in Antarctica with a Lovecraft creature from the
novel looming behind us (this was published in an issue of “Hellboy’s
Weird Tales”).
Guillermo quickly surpassed my expectations of him. I found him not
only to be a fellow connoisseur of life’s finer things, but a man with
a big heart and generous soul as well.
My time was very tight at the time (lots of travel) but I told
Guillermo I would make time for “Pan’s Labyrinth”. He asked me to
design the main exterior set of the film, a key prop and two important
creatures. I was eager to work on the film in Spain (I made “Conan the
Barbarian” while based in Madrid) but the low budget of the film
prevented that.
What are the styles or influences that shape the
look of Pan's Labyrinth?
Rural Basque architecture was the main influence on the exterior
set. The rest of the designs were left to my imagination as I
interpreted Guillermo’s sketches. I wanted an ancient, timeless look
for the creatures; scary yet interesting at the same time.
Have you seen (or designed yourself) any of the
creatures or makeup work for "Pan's" yet?
I haven’t yet seen the make-ups derived from my designs. I can’t
wait!
How would you describe your experience working on
this film? Anything specific that you can share that
has been exciting or fun for you?
The experience was short (one week) but sweet. Guillermo is a great
communicator (it helps that because of our shared interests and
backgrounds we speak the same visual language). He drew some sketches
for me a visual point of departure and gave me some references on
Basque architecture. After that he left me pretty much to my own
devices, which is always fun. When a director trusts me like that I try
to exceed his expectations. Because of his generosity I put in a free
extra day or two on the designs. I felt like I was warming up; I wanted
to do so much more!
You mention on your website that you are also
helping work on "Mountains of Madness". Given your
past work with Antarctica and the occupation of the
film's characters, it seems like you would be perfect
to not only work on this movie, you could star in it!
Talk briefly about your experiences in Antarctica and
how it will translate to your work on "Mountains".
I have been to Antarctica several times, first as a tourist, then
later as the recipient of the National Science Foundation’s Antarctic
Artists and Writers Program Grant.
On my last trip there I stayed for four months. I had adventure after
adventure. I visited Robert Falcon Scott’s hut, which is perfectly
preserved just as he left it before his tragic attempt to be the first
to reach the South Pole. A freeze-dried dog of his is still chained up
just outside the hut. I climbed an active volcano (Mount Erebus) and at
the top gazed down into its lava lakes. I explored ice caves on its
slopes. I rappelled down a two hundred feet ice cliff. I camped out in
Antarctica’s Dry Valleys and made seven scuba dives beneath the ice.
During one dive I got trapped under the twelve feet of ice! My
Antarctic trips were the adventure of a lifetime!
I really look forward to including as much of my own Antarctic
knowledge and experiences as possible to give Guillermo’s film a
believability and credibility beyond what the average theater-goer
would expect. I think that the more real the film seems the more
convincing the fantasy aspects will be.
What was it like the first time you visited
Antarctica? Any adventures or exciting moments to
share?
Having traveled all over most of the world I think I can
confidently say that Antarctica is the most spectacular place on Planet
Earth. The scale is different, the colors are different, the air is
different. One midnight on my first visit there the sky graduated from
an apricot orange to a lime green. The sea was mint green with blue
violet icebergs. The iceberg to the immediate right of the ship had a
lemon yellow light emanating from just below the water’s surface. How
bizarre is that?
Antarctica is a world of extremes; it is the coldest, driest and
windiest place on earth. Every day is a new adventure. Death and danger
are your constant companions. I could fill Guillermo’s website with
harrowing tales of narrow escapes.
Because of the spectacular nature of that continent, I couldn’t return
to the United States nor face my sons without doing something in an
effort to preserve it for the future. I began supporting the The
Antarctica Project (TAP; their website is www.asoc.org), an efficient
bare bones umbrella organization working hard to coordinate the
activities of other environmental organizations to make Antarctica the
first World Park, thereby protecting it forever. I produced a 45 oil
painting one man show, “Dinosaurs, Penguins & Whales - The Wildlife of
Antarctica”, depicting both prehistoric and contemporary life in
Antarctica to educate the public as to that continent’s specialness and
value. The Natural History Museum of Las Angeles County traveled my
show around the world for seven years.
Your bio says you began your professional career in
1968 with the cover of pulp magazine "Coven 13". For
those aspiring artists out there, what is your advice
for getting your first break, and then maintaining a
long prosperous career?
1) From the very beginning be aware of what your rights are as an
artist. Be aware of all the different values your work has (original
commission, original art, copyrights, licensing rights, royalties,
etc.) and NEVER sell yourself short. Get a copy of the Graphic Artists
Guild Pricing & Ethical Guidelines book and memorize it. Fame may help
in negotiations but it ultimately comes down to your integrity. I
insisted on always getting my original art back even when I was a
complete unknown. Your clients do not need the originals to make their
product once they’ve been scanned or photographed. If you bend over
backwards to be accommodating and give away the store you’re perceived
not as a “nice guy” but as a chump. You are looked upon by your client
(especially movie clients) from that point on with utter contempt.
2) Once the negotiations are finished, no matter how much --- or how
little --- you are getting paid, ALWAYS do your very best work. Your
work will continue to improve and you will never have anything to look
back on with embarrassment or regret.
3) If you’re serious about breaking into and working in the film
business, make it easier on yourself and move to where that industry is
based: Los Angeles. Most of the people making movies live in the L. A.
area. What you know is important but --- and I hate to say it --- who
you know can be almost as important. Let’s face it --- I probably
wouldn’t have been able to work with Guillermo if I’d lived in
Nebraska. When people want you for a film they often want you NOW. If
you’re not here they will get someone else.
4) If you seriously want to work in movies (and I honestly would
discourage you; it's often a tough, brutal and heartbreaking business),
get a job as a P. A. (production assistant) on a film. A P. A. is a
low-paying glorified “gofer” but, if you’re smart, ambitious and pay
attention, you’ll learn more about filmmaking in a couple of months as
a P. A. than you would in four years of film school. Film school does
not teach you any of the Unwritten Rules of Filmmaking; being a P. A.
does.
So what are you up to now? What projects can your
fans look forward to?
This May ABC will run a film I had a big hand in designing: “The
Muppets Wizard of Oz”, directed by Kirk Thatcher. I just designed a new
children’s television show, “Lilly’s Light” which will probably end up
on PBS. I recently worked briefly on “A Princess of Mars” which is
being directed by Kerry Conran, director of the wonderful “Sky Captain
and the World of Tomorrow” movie. On my website (www.williamstout.com)
you can see the poster I created to promote the Animal Planet special
on DRAGONS (airing March 20). The poster is currently being given away
at comic book shops and conventions around the country.
My current BIG project is painting twelve huge murals depicting the
prehistoric dinosaur and early mammal life of San Diego for the San
Diego Natural History Museum. They’ll be finished and installed at the
museum in the spring of 2006.
As a nice bonus, Stout sent his sketch of Lovecraft's Cthulhu. Very cool!
Thanks to William for answering out questions, and a special thanks
to Riddick for showing me William's website and also contributing some of the great questions above.
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